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The Remap crew is back from PAX East and eager to talk about games! Unfortunately, the haunting presence of AI continues to rear its ugly head in the gaming industry. On a lighter note, did you know that Rob had never seen Wii Shop Wednesday? Wild right?Discussed: 1:23 - I am Jesus, AI50:30 - Playstation prices be crazy 1:15:52 - Slay the Spire 2, Life is Strange 1:36:03 - iRacing Arcade 1:46:52 - Screamer2:05:52 - Super Meatboy 3D 2:18:14 - Mailbag See Privacy Polic...

Every day is a fresh horror in the world of games, but no matter what happens to the “industry,” the art isn’t going away. Where does one find hope? Patrick went shopping for hope at PAX East and came way inspired after chatting with a series of interesting developers, including El Paso, Elsewhere director (and Hellraiser voice actor!!) Xalavier Nelson Jr., Paranormal Activity: Threshold designer Brian Clarke (also responsible for the excellent The Mortuary Assistant), and more. Plus, in a lovely twist, Patrick was able to chat with several developers working on video games who are active parts of the...

A trip to PAX East means we’re not that far from Rob’s extremely normal house! Patrick and Chia hopped in a car to inspect the fabled grounds for themselves, before they piled into Rob’s office to chat about spotting Charlie Kirk t-shirts at on the show floor, a bunch of neat games Chia and Patrick played, and a long recounting of an excellent recent game of John Company.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

This week the Remap Crew is out at PAX East (come to the meetup 5 PM on Saturday, at the Birch Bar at the Westin Seaport!) which means a quick and dirty episode with just Rob, Janet, and Chia. Despite being down several members and trying to make this pod editable in a timely fashion since we're all traveling, we've still managed to make an over two hour pod filled with the latest news, games, and home decor discussions.Discussed:2:15 - Epic Games Lays Off 1000 Workers22:15 - Crimsom Dessert Walks Back...

Max “Hella” Caulfield may have the ability to manipulate time and space, but despite her superpowers, it’s more than likely that this week’s release of Life Is Strange: Reunion signals the end of Life Is Strange. Patrick recently had a chance to chat with actor Hannah Tell, who’s played Max since the very beginning, about what it means to bring this story to a conclusion. See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Welcome back to Worth Reading, where Patrick chats with people doing interesting writing, reporting, and criticism in the world of video games. This week, Patrick’s talking with longtime video game reporter Keza MacDonald, who is currently the games editor at The Guardian and, despite being a parent to several children, also the author of a new book about Nintendo. Is Nintendo a technology company? Why is “play” so important to the company’s longevity?Make sure to check out Keza’s book, Super Nintendo: The Game-Changing Company That Unlocked the Power of Play, which is a...

Where else to begin this week’s episode of Remap Radio than with the massive backlash to Nvidia’s big DLSS 5 announcement? Join Patrick, Chia, Rob, and Janet as they slop their way through a rare moment of unified horror on the internet. Plus, Patrick’s been playing Crimson “The Everything Game” Desert, Chia’s spent extended time with Pragmata, Janet’s already very deep into a Slay the Spire 2 rabbit hole, and more.Links: https://www.gofundme.com/f/support-for-heart-emergency-abroad https://www.videogameschronicle.com/news/ubisoft-ends-game-development-at-tom-clancy-studio-red-storm-resulting-in-105-job-losses/https://www.youtube.com/watch?v=5dTTfjBAFzc<...

Rob sits down with Duncan Fyfe to discuss his piece on the lore and world building of Bethesda's The Elder Scrolls: Morrowind and the tension that can form between developers and fans when there's competing visions on what a game's narrative and lore focus "should" be. They also discuss the shift in Bethesda's games to start including more and more incentives to keep players in the game that exist outside of their authored narratives, the way the specter generative AI looms over this shift to expansiveness, and what it could mean for the future of Bethesda.See...

Janet's at GDC and the crew is joined by games critic, let's player extraordinaire, former Waypoint contributor (and recent Remap contributor) and longtime friend of the show Dia Lacina to talk Project Helix, the wild and increasingly expensive world of Fortnite V-Bucks, the state of New York suing Valve, Star Trek, and more. We talk about seven video games this episode.. seven! That's a lot! Links: Project Helix, V-Bucks price increase to help pay the bills, New York sues Valve, Jeff Kaplan on his exit from Blizzard, Dia's Star Trek: Voyager - Across the Unknown review<...

Welcome back to Worth Reading, where Patrick has a 30-minute chat with people doing interesting writing, reporting, and criticism in the world of video games. This week, Patrick’s talking with investigate journalist Jack Ryan about his excellent (but distressing) piece in Aftermath about the way casinos, crypto, and AI are junking up your favorite web sites. Make sure to read Jack’s piece at Aftermath, entitled “The Secretive Company Filling Video Game Sites With Gambling And AI” https://aftermath.site/gameshub-clickout-media-seo-gambling-ai/Link to Jack's Kickstarter: https://www.kickstarter.com/projects/continuemagazine/continue-a-defiant-new-videogames-magazineSee Privacy Policy a...

Join Patrick, Janet, Chia, and Danika for Remap Radio, where it’s time for another upsetting trip into the world of “Hey, why did this live service game fail?” with Highguard and “Hey, it really feels like AI is rotting things?” with the news that a video game website was caught publishing an AI-written Resident Evil 9: Requiem review. We’ve also been playing video games, of course, with Janet and Patrick having finished Resident Evil 9, almost everyone dipping their toes into Marathon, and Patrick doing all the grind work in Pokémon Pokopia for his nine-year-old child. Links: Highgu...

When Adam Stjärnljus and Klas Eriksson met in middle school, little did they know they’d become close friends and decades later decide to chase a wild dream of making a video game together. They were not video game developers, but for years, they toiled away at what would eventually become the cinematic platformer Planet of Lana. A few years later, the sequel is here, and Patrick recently spoke with Stjärnljus and Eriksson about their journey to this moment.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/priv...